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  2. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Stop U+23F9 ⏹ #5110B Stop: To identify the control or the indicator to stop the active function. Rewind, fast backwards U+23EA ⏪ — To identify the switch or switch position by which a faster than normal run (e.g. of tape) is started in the indicated direction. Fast forward: U+23E9 ⏩ #5108B Fast run; fast speed

  3. Merge (version control) - Wikipedia

    en.wikipedia.org/wiki/Merge_(version_control)

    It is a rough merging method, but widely applicable since it only requires one common ancestor to reconstruct the changes that are to be merged. Three way merge can be done on raw text (sequence of lines) or on structured trees. [2] The three-way merge looks for sections which are the same in only two of the three files.

  4. Fast forward - Wikipedia

    en.wikipedia.org/wiki/Fast_forward

    The tape deck's motor activates at a speed higher than usual—for example, double the standard 1-7/8 ips playing speed of the 1/8" cassette tape—and can be stopped by the end of the tape, the pressing of a "Stop" button on the deck (or another button mechanism disengaging the button), or simply lifting a finger from the "Fast Forward" button.

  5. SquashFS - Wikipedia

    en.wikipedia.org/wiki/SquashFS

    Squashfs is a compressed read-only file system for Linux.Squashfs compresses files, inodes and directories, and supports block sizes from 4 KiB up to 1 MiB for greater compression.

  6. Manage conversations in AOL Mail

    help.aol.com/articles/manage-conversations-in...

    Open the conversation thread; Click the message to expand it. Mouse over the message. Click on Reply or Forward.; Fill in the message info. Click Send.

  7. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    Stop-the-world vs. incremental vs. concurrent [ edit ] Simple stop-the-world garbage collectors completely halt execution of the program to run a collection cycle, thus guaranteeing that new objects are not allocated and objects do not suddenly become unreachable while the collector is running.

  8. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and flexibility to drawn or computer-animated objects. It ...

  9. AOL Mail for Verizon Customers - AOL Help

    help.aol.com/products/aol-mail-verizon

    AOL Mail welcomes Verizon customers to our safe and delightful email experience!