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  2. Stardew Valley - Wikipedia

    en.wikipedia.org/wiki/Stardew_Valley

    Stardew Valley was originally titled Sprout Valley and was created by American indie game designer Eric Barone, known professionally as ConcernedApe. [ 6 ] [ 7 ] [ 8 ] Barone graduated from the University of Washington Tacoma in 2011 with a computer science degree but was unable to get a job in the industry, instead working as an usher at the ...

  3. Eric Barone - Wikipedia

    en.wikipedia.org/wiki/Eric_Barone

    On October 10, 2023, Barone announced the first Stardew Valley concert tour, Stardew Valley: Festival of Seasons, featuring a selection of music from the game performed live by a chamber orchestra. [27] Barone was the co-author of The Official Stardew Valley Cookbook, which was released on May 14, 2024.

  4. Stardew Valley: The Board Game - Wikipedia

    en.wikipedia.org/wiki/Stardew_Valley:_The_Board_Game

    Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.

  5. Burr puzzle - Wikipedia

    en.wikipedia.org/wiki/Burr_puzzle

    On 1979, the American designer and craftsman Stewart Coffin found a level-3 puzzle. In 1985, Bill Cutler found a level-5 burr [14] and shortly afterwards a level-7 burr was found by the Israeli Philippe Dubois. [13] In 1990, Cutler completed the final part of his analysis and found that the highest possible level using notchable pieces is 5 ...

  6. The Witness (2016 video game) - Wikipedia

    en.wikipedia.org/wiki/The_Witness_(2016_video_game)

    Mechanically, all puzzles in The Witness are solved in the same way: a path is drawn. For a path to be a solution to a puzzle, it must satisfy a number of rules. The rules are usually simple. For example, in a grid with white and black squares, a path may be required to separate the different kinds of squares, as illustrated to the left.

  7. GROW (series) - Wikipedia

    en.wikipedia.org/wiki/GROW_(series)

    The player is presented with a number of buttons related to characteristics of the game world. Clicking a button will usually result in a change to the corresponding part of the game world. The puzzle is to determine the order in which to push the buttons to achieve the good ending. The number of buttons in each game varies between 5 and 12.

  8. Cross-figure - Wikipedia

    en.wikipedia.org/wiki/Cross-figure

    Example grid for a cross-figure puzzle with some answers filled in. A cross-figure (also variously called cross number puzzle or figure logic) is a puzzle similar to a crossword in structure, but with entries that consist of numbers rather than words, where individual digits are entered in the blank cells.

  9. Hashiwokakero - Wikipedia

    en.wikipedia.org/wiki/Hashiwokakero

    Hashiwokakero (橋をかけろ Hashi o kakero; lit. "build bridges!") is a type of logic puzzle published by Nikoli. [1] It has also been published in English under the name Bridges or Chopsticks (based on a mistranslation: the hashi of the title, 橋, means bridge; hashi written with another character, 箸, means chopsticks).

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