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  2. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  3. Network delay - Wikipedia

    en.wikipedia.org/wiki/Network_delay

    Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another.

  4. Delaying tactic - Wikipedia

    en.wikipedia.org/wiki/Delaying_tactic

    Delaying tactics are a part of the body's natural response to perceived threats. Freezing is an automatic, involuntary response to fear. This tactic delays other responses, allowing for more time to process the situation and gather information before taking any action. [12]

  5. Group delay and phase delay - Wikipedia

    en.wikipedia.org/wiki/Group_delay_and_phase_delay

    The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.

  6. Delay (audio effect) - Wikipedia

    en.wikipedia.org/wiki/Delay_(audio_effect)

    Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio. The delayed signal may be played back multiple ...

  7. End-to-end delay - Wikipedia

    en.wikipedia.org/wiki/End-to-end_delay

    End-to-end delay or one-way delay (OWD) refers to the time taken for a packet to be transmitted across a network from source to destination. It is a common term in IP network monitoring , and differs from round-trip time (RTT) in that only path in the one direction from source to destination is measured.

  8. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    The speed of light imposes a minimum propagation time on all electromagnetic signals. It is not possible to reduce the latency below = / where s is the distance and c m is the speed of light in the medium (roughly 200,000 km/s for most fiber or electrical media, depending on their velocity factor).

  9. Delay - Wikipedia

    en.wikipedia.org/wiki/Delay

    Delay (audio effect), a technology for producing delayed playback of an audio signal; Delay (programming), a programming language construct for delaying evaluation of an expression; Delay 1968 or Delay, a 1981 compilation album by German experimental rock band Can; The Delay, a 2012 Uruguayan film