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A sangaku dedicated to Konnoh Hachimangu (Shibuya, Tokyo) in 1859.Sangaku or san gaku (Japanese: 算額, lit. 'calculation tablet') are Japanese geometrical problems or theorems on wooden tablets which were placed as offerings at Shinto shrines or Buddhist temples during the Edo period by members of all social classes.
Math Girls (数学ガール, Sūgaku gāru) is the first in a series of math-themed young adult novels of the same name by Japanese author Hiroshi Yuki. It was published by SoftBank Creative in 2007, followed by Math Girls: Fermat's Last Theorem in 2008, Math Girls: Gödel's Incompleteness Theorems in 2009, and Math Girls: Randomized Algorithms in 2011.
Anime enthusiasts have produced fan fiction and fan art, including computer wallpapers, and anime music videos (AMVs). [214] Many fans visit sites depicted in anime, games, manga and other forms of otaku culture. This behavior is known as "Anime pilgrimage". [215]
Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists.
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Ryota meant to help throw the ball into the basket, but he was uncoordinated. Megumi told him about her concern about the test question, and asked him to help her understand physics, and he agreed. After many lectures about Momentum, Newton's Third Law, and other physics concepts, Megumi is ready for a rematch with Sayaka. This time, Megumi won.
In the following example, the double-rectangle links to File:Anime stub 2.svg but the image displayed is File:Anime stub.png: Putting the puzzle together [[File:Anime stub 2.svg|thumb=Anime stub.png |alt=Head of cute girl, manga-style, with blue hair, big eyes and smile, and gray puzzle pieces below and around her hair |Putting the puzzle ...
The art critic Gladys Fabre observes that two progressions are at work in the painting, namely the growing black squares and the alternating backgrounds. [133] The mathematics of tessellation, polyhedra, shaping of space, and self-reference provided the graphic artist M. C. Escher (1898—1972) with a lifetime's worth of materials for his woodcuts.