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  2. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to ...

  3. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, M ( n ) {\displaystyle M(n)} below stands in for the complexity of the chosen multiplication algorithm.

  4. Iterated logarithm - Wikipedia

    en.wikipedia.org/wiki/Iterated_logarithm

    The iterated logarithm is useful in analysis of algorithms and computational complexity, appearing in the time and space complexity bounds of some algorithms such as: Finding the Delaunay triangulation of a set of points knowing the Euclidean minimum spanning tree: randomized O(n log * n) time. [3]

  5. Analysis of algorithms - Wikipedia

    en.wikipedia.org/wiki/Analysis_of_algorithms

    Big O notation is a convenient way to express the worst-case scenario for a given algorithm, although it can also be used to express the average-case — for example, the worst-case scenario for quicksort is O(n 2), but the average-case run-time is O(n log n).

  6. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Created independently in 1977 by W. Eddy and in 1978 by A. Bykat. Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also ...

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Karatsuba multiplication is an O(n log 2 3) ≈ O(n 1.585) divide and conquer algorithm, that uses recursion to merge together sub calculations. By rewriting the formula, one makes it possible to do sub calculations / recursion. By doing recursion, one can solve this in a fast manner.

  8. Polylogarithmic function - Wikipedia

    en.wikipedia.org/wiki/Polylogarithmic_function

    In computer science, polylogarithmic functions occur as the order of time for some data structure operations. Additionally, the exponential function of a polylogarithmic function produces a function with quasi-polynomial growth, and algorithms with this as their time complexity are said to take quasi-polynomial time. [2]

  9. Best, worst and average case - Wikipedia

    en.wikipedia.org/wiki/Best,_worst_and_average_case

    Also, when implemented with the "shortest first" policy, the worst-case space complexity is instead bounded by O(log(n)). Heapsort has O(n) time when all elements are the same. Heapify takes O(n) time and then removing elements from the heap is O(1) time for each of the n elements.