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The older version of the game contains discs with 72 words on each side. The word list is advanced by pressing a button on the right side of the disc apparatus. A timer beeps at an increasing rate before randomly buzzing, signalling the end of turn. A scoring sheet is provided.
Tip- Take advantage of Just Words' word list option.Near the bottom of the screen you'll see a small book near the bag of tiles. Inside you'll find lists of 2-letter words, 3-letter words, and an ...
Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.
Each player records all the words they find by writing on a private sheet of paper. After three minutes have elapsed, all players must immediately stop writing and the game enters the scoring phase. In this, each player reads off their list of discovered words. If two or more players wrote the same word, it is removed from all players' lists.
An example Jumble-style puzzle. Jumble is a word puzzle with a clue, a drawing illustrating the clue, and a set of words, each of which is “jumbled” by scrambling its letters. A solver reconstructs the words, and then arranges letters at marked positions in the words to spell the answer phrase to the clue.
Just Words is a word game for one or two players where you scores points by making new words using singularly lettered tiles on a board, bringing you the classic SCRABBLE experience, but with a twist!
When a word is expanded with tiles from the pool, the added tiles may not simply be a suffix (like -S or -ING). The game ends when all tiles are face up and no further words can be formed. Players then score according to the words they have in front of them: a 3-letter word is worth 1 point, a 4-letter word 2 points, and so on. [4]
Many popular word games have been adapted to television and radio game shows. As well as the examples given above, shows like Lingo, Says You!, Catchphrase, and Only Connect either revolve around or include elements of word games. Word games have also been launched on the Internet and featured in major publications, such as The New York Times ...