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  2. S&box - Wikipedia

    en.wikipedia.org/wiki/Sandbox_(video_game)

    S&box (stylized as s&box) is an unreleased game engine and platform developed by Facepunch Studios, intended to be a spiritual successor to Garry's Mod. It aims to surpass Garry's Mod rather than simply being a modern version of it. The platform is designed to allow users to create, share, and play a variety of games and experiences. [1]

  3. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    Garry's Mod, commonly clipped as GMod, is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects.

  4. Facepunch Studios - Wikipedia

    en.wikipedia.org/wiki/Facepunch_Studios

    S&box (stylized as s&box) is an in-development spiritual successor to Garry's Mod. Newman stated Facepunch was working on a Garry's Mod sequel in late 2015 with a focus on virtual reality . [ 28 ] It was formally announced in 2017 as being developed on Unreal Engine 4 , [ 29 ] but development was paused in 2019 and later shifted to Valve's ...

  5. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Tower Unite is the standalone version of GMod Tower by Pixeltail Games, which was a mod for Garry's Mod. Garry's Mod, in turn, was a mod for Half-Life 2. Tremulous: Quake III Arena: 2005 August 11 2006 March 31 Inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes.

  6. Category:Sandbox games - Wikipedia

    en.wikipedia.org/wiki/Category:Sandbox_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build.

  8. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...

  9. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Sandbox design can either describe a game or a game mode, with an emphasis on free-form gameplay, relaxed rules, and minimal goals. Sandbox design can also describe a type of game development where a designer slowly adds features to a minimal game experience, experimenting with each element one at a time. [ 3 ]