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Video game collecting is the hobby of collecting and preserving video games, video game consoles, and related memorabilia. Most video game consoles, and their games, are considered to be collectors' items years after their discontinuation due to their functional longevity and cultural significance.
Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, most physical game releases are shipped in jewel cases or keep cases, with little differences between them.
The terms special edition, limited edition, and variants such as deluxe edition, or collector's edition, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, recorded music and films, and video games, but now including clothing, cars, fine wine, and whisky, among other products.
The first edition is mostly center on the US video game history, while the second edition, published in December 2003, features a brief history on Japanese and UK video game companies. It details the history of video games, beginning with a page about the earliest computer processors to the current days.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
An interactive DVD was released by Bright Entertainment under licence from Eidos in 2006, called Tomb Raider: The Action Adventure. The game takes advantage of standard DVD player audiovisual capabilities and the remote control. It has puzzles and action elements, while the story is based on The Angel of Darkness.
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With more than 101 million units sold, the Nintendo Wii is the best-selling home video game console in the seventh generation. The release of the Xbox 360 began the seventh generation. Video game consoles had become an important part of the global IT infrastructure by the mid-2000s. It was estimated that video game consoles represented 25% of ...