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Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
Likewise, (x, −y) are the coordinates of its reflection across the first coordinate axis (the x-axis). In more generality, reflection across a line through the origin making an angle with the x-axis, is equivalent to replacing every point with coordinates (x, y) by the point with coordinates (x′,y′), where
A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.
The last-mentioned relation, however, will make it convenient to derive the reflection coefficients in terms of the wave admittance Y, which is the reciprocal of the wave impedance Z. In the case of uniform plane sinusoidal waves, the wave impedance or admittance is known as the intrinsic impedance or admittance of the medium. This case is the ...
We only consider stretches along the x-axis and y-axis. A stretch along the x-axis has the form x' = kx; y' = y for some positive constant k. (Note that if k > 1, then this really is a "stretch"; if k < 1, it is technically a "compression", but we still call it a stretch. Also, if k = 1, then the transformation is an identity, i.e. it has no ...
Now Q x = x (1 – a (u* x)) - e (b (u* x)). For the coefficient of the vector x to be zero, the two terms in u* x must have the same phase within a multiple of 180 degrees, so we must have arg(b) = arg(e* x) within a multiple of 180 degrees. There are two solutions according to whether an even or odd multiple of 180 degrees is chosen.
In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...
This isometry maps the x-axis to itself; any other line which is parallel to the x-axis gets reflected in the x-axis, so this system of parallel lines is left invariant. The isometry group generated by just a glide reflection is an infinite cyclic group. [1]
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