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  2. Escape from Atlantis - Wikipedia

    en.wikipedia.org/wiki/Escape_from_Atlantis

    Survive! the board game - The original version of the game. In the original version, Survive!, the land pieces are randomly placed in the sinking island area at the start of the game. This results in the island sinking in a less-uniform fashion than the current Escape from Atlantis game. This, paired with other changes, provides significantly ...

  3. Forbidden Island (game) - Wikipedia

    en.wikipedia.org/wiki/Forbidden_Island_(game)

    A Forbidden Desert game in progress. All of the sequels continue to be cooperative board games. A sequel to Forbidden Island was released in 2013, titled Forbidden Desert. The game is situated in a desert and retains many of the same mechanics as Forbidden Island. However, there is added difficulty as well as new player roles and mechanics. [4]

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  5. Fireball Island - Wikipedia

    en.wikipedia.org/wiki/Fireball_Island

    Fireball Island is a board game first published by Milton Bradley in 1986. The tagline is "The dimensional adventure game of pitfalls and perils!" It is set on an unexploited (by treasure hunters) tropical island, the home of the ancient idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to steal ...

  6. Armada (board game) - Wikipedia

    en.wikipedia.org/wiki/Armada_(board_game)

    Aramada was designed as a game of colonisation by Philippe des Pallieres and Patrice Pillet, and was published in 1986 by Jeux Descartes. A second edition with revised and corrected rules was also published by Jeux Descartes. A third edition, titled Armada 3, introduced a pirate theme to the game, and was published by Eurogames in 2001.

  7. Game board - Wikipedia

    en.wikipedia.org/wiki/Game_board

    Game board with initial setup for Indigo, a modern (2012) game. Early game boards came in a variety of shapes (for example, senet's game board was made of three parallel rows, while mehen's was based on a spiral form); a quadrilateral (square) shape with grids became common only later, with the emergence of strategy games. [6]

  8. Wizard's Quest - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Quest

    Fawcett especially admired the simplicity of the rules, and recommended the game, saying, "Wizard’s Quest is a game that makes for a few pleasant hours. Like Risk or Cosmic Encounter, much depends upon how the players approach the game. It will tend to be as cutthroat or calm as the group makes it.

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