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The project leader for this game was Mark Turmell. NBA Jam was the third basketball video game released by Midway, after TV Basketball (1974) and Arch Rivals (1989). [5] The gameplay of NBA Jam is based on Arch Rivals, which was also a 2-on-2 basketball game. However, it was the release of NBA Jam that brought mainstream success to the genre.
NBA Jam is a basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway , the game found popularity with its photorealistic digitized graphics, over-the-top presentation and exaggerated style of two-on-two basketball play.
Video games in this category have been released exclusively on the Super Nintendo Entertainment System/Super Famicom console, and are not available for purchase or download on other video game consoles or personal computers.
NBA Jam Extreme was the first Jam game from Acclaim, as well as the first edition of the game to use 3D graphics. [3] In contrast, Midway's competing NBA game NBA Hangtime featured 2-D visuals similar to the previous Jam games. Extreme also features longtime sports broadcaster Marv Albert doing commentary instead of original commentator Tim ...
Snes9x was among the first to emulate most SNES enhancement chips at some level. [citation needed] In version 1.53, it added support for Cg shaders. [5] Version 1.55 added support for the MSU1 enhancement chip [6] found on the SD2SNES [7] The emulator PocketSNES for Pocket PCs is based on Snes9X. [8]
The game is based on the 2003–04 NBA season and features some of the NBA's best players from that season. After a series of more simulation-oriented Jam games, NBA Jam features fast-paced gameplay more akin to the arcade originals, although in a departure from the series' usual 2-on-2 formula, the teams are made up of three players instead ...
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The player can select from any of the 29 NBA teams and match them in four quarters of NBA basketball (three minutes each), with three-minute overtimes if necessary. Just as in the NBA Jam games, the game can keep track of the teams a player has beaten using a player's created ID and PIN. Optionally, the player can load their created player.