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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    The cleric class gained access to community-powered spells, cooperatively cast spells, and "super-powerful spells that required a quest before they could be cast". Most of these new concepts have disappeared since 2nd edition, however, "a few of the quest spells did show up in [3rd edition] as 9th-level priest spells". [54]

  4. Magic (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Magic_(game_terminology)

    In this system, the player character can only memorize a fixed number of spells from a list of spells. Once this spell is used once, the character forgets it and becomes unable to use it again. [1] [4] [5] [6] "Mana" is a word that comes from Polynesian languages with a complex meaning. Mostly, it loosely represents power, respect and dignity.

  5. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    These spells require the cleric to go upon a quest to gain the right to cast it once, or petition their god to grant the spell to deal with an immediate crisis. Such spells might be used to end a famine or cure a plague, or to wound or slay large groups of enemies. Several of these spells became 9th-level spells in the 3rd Edition of the game.

  6. List of Magic: The Gathering keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Magic:_The...

    When a spell with cascade is cast, its controller reveals cards from the top of their deck until a non-land card that has a lower converted mana cost is revealed. That player may then (in addition to the original spell) cast the revealed spell without paying its mana cost; all other revealed cards are put on the bottom of the deck in a random ...

  7. The Spellcaster's Bible - Wikipedia

    en.wikipedia.org/wiki/The_Spellcaster's_Bible

    The Spellcaster's Bible is a sourcebook with 160 spells intended to be used for any fantasy role-playing game in which characters have experience levels and classes. [ 1 ] Reception

  8. Commit These 7 Equal-Parts Cocktails to Memory and ... - AOL

    www.aol.com/commit-7-equal-parts-cocktails...

    First served at the Detroit Athletic Club bar around 1916, the Last Word is made with an equal-parts combination of gin, Green Chartreuse, maraschino liqueur and lime juice.The resulting mix of ...

  9. Magic in fiction - Wikipedia

    en.wikipedia.org/wiki/Magic_in_fiction

    [1]: 616 Fantasy writers use a variety of techniques to limit the magic in their stories, [5] such as limiting the number of spells a character has or may cast before needing rest, [5] restricting a character's magic to the use of a specific object, [5] limiting magic to the use of certain rare materials, [6] or restricting the magic a ...