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Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.
Chill was possibly Pacesetter's most well-known product. [2] It was subsequently republished in revised form by Mayfair Games after Pacesetter's demise. When the company 54°40' Orphyte was founded in 1991, they purchased many of the product rights to Pacesetter's games and all of its backstock. [1]: 199 Chill is owned by
Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. N4 9185: Treasure Hunt: 0–1: Aaron Allston: 1986: FR module (retroactive) N5 9212: Under Illefarn: 0–3: Steve ...
The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons , which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide were all released in June 2008.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The following year, Pacesetter published a number of supplements, including Vampires, a 96-page softcover book designed by Gali Sanchez and Michael Williams, with interior artwork by Stephen Sullivan and cover art by Susan Collins. After Pacesetter went out of business, Mayfair Games acquired the rights to Chill and published a second edition ...
The book presents new combat rules and skills for these characters, and includes character sheets for any kind of player character monsters. [ 1 ] In the 2014 book Designers & Dragons: The '80s , author Shannon Appelcline commented that one "late product from [Pacesetter] was Creature Feature (1986), a supplement for Chill that let players take ...
[4] Curtis D. Carbonell, in the book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic, wrote "The Grand History is important because it represents how a shared imaginary universe becomes realized through the combination of analog/digital tools made available to the public. [...] This reference-designed gametext represents the ...