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  2. Esports - Wikipedia

    en.wikipedia.org/wiki/Esports

    Esports. Players competing in a League of Legends tournament. Esports (/ ˈiːspɔːrts / ⓘ), short for electronic sports, is a form of competition using video games. [1] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. [2]

  3. Bored Ape - Wikipedia

    en.wikipedia.org/wiki/Bored_Ape

    Bored Ape Yacht Club (BAYC), often colloquially called Bored Apes or Bored Ape is a non-fungible token (NFT) collection built on the Ethereum blockchain with the ERC-721 standard. The collection features profile pictures of cartoon apes that are procedurally generated by an algorithm. The parent company of Bored Ape Yacht Club is Yuga Labs. [1]

  4. List of video game developers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_developers

    Founded by one of Looking Glass Studios founders. Subsidiary of Zynga; closed in 2011. Acquired by Embracer Group in 2020. [18] Acquired by Electronic Arts in 2007 and closed in 2009. Acquired by Enad Global 7 in 2020. [3] Successor to Clover Studio, and founded by Shinji Mikami, Atsushi Inaba, and Hideki Kamiya.

  5. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    Artificial intelligence. Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is artificial intelligence capable of generating text, images, videos, or other data using generative models, [2] often in response to prompts. [3][4] Generative AI models learn the patterns and structure of their input training data and then generate ...

  6. Smite (video game) - Wikipedia

    en.wikipedia.org/wiki/Smite_(video_game)

    Smite (video game) Smite. (video game) Smite is a 2014 free-to-play, third-person multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios for Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch, and Amazon Luna. [7] In Smite, players control a god, goddess or other mythological figure and take part in ...

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

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