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  2. Square–cube law - Wikipedia

    en.wikipedia.org/wiki/Square–cube_law

    The square–cube law was first mentioned in Two New Sciences (1638). The square–cube law (or cube–square law) is a mathematical principle, applied in a variety of scientific fields, which describes the relationship between the volume and the surface area as a shape's size increases or decreases. It was first [dubious – discuss] described ...

  3. Surface-area-to-volume ratio - Wikipedia

    en.wikipedia.org/wiki/Surface-area-to-volume_ratio

    The surface-area-to-volume ratio has physical dimension inverse length (L −1) and is therefore expressed in units of inverse metre (m -1) or its prefixed unit multiples and submultiples. As an example, a cube with sides of length 1 cm will have a surface area of 6 cm 2 and a volume of 1 cm 3. The surface to volume ratio for this cube is thus.

  4. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...

  5. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the ...

  6. Marching squares - Wikipedia

    en.wikipedia.org/wiki/Marching_squares

    Marching squares. In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical values). A similar method can be used to contour 2D triangle meshes. The contours can be of two kinds:

  7. Hydraulic diameter - Wikipedia

    en.wikipedia.org/wiki/Hydraulic_diameter

    The hydraulic diameter, DH, is a commonly used term when handling flow in non-circular tubes and channels. Using this term, one can calculate many things in the same way as for a round tube. When the cross-section is uniform along the tube or channel length, it is defined as [1][2] where. P is the wetted perimeter of the cross-section.

  8. Sums of three cubes - Wikipedia

    en.wikipedia.org/wiki/Sums_of_three_cubes

    In the mathematics of sums of powers, it is an open problem to characterize the numbers that can be expressed as a sum of three cubes of integers, allowing both positive and negative cubes in the sum. A necessary condition for an integer to equal such a sum is that cannot equal 4 or 5 modulo 9, because the cubes modulo 9 are 0, 1, and −1, and ...

  9. Proof by exhaustion - Wikipedia

    en.wikipedia.org/wiki/Proof_by_exhaustion

    Each perfect cube is the cube of some integer n, where n is either a multiple of 3, 1 more than a multiple of 3, or 1 less than a multiple of 3. So these three cases are exhaustive: Case 1: If n = 3p, then n 3 = 27p 3, which is a multiple of 9. Case 2: If n = 3p + 1, then n 3 = 27p 3 + 27p 2 + 9p + 1, which is 1