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Learning pyramid. The learning pyramid (also known as “the cone of learning”, “the learning cone”, “the cone of retention”, “the pyramid of learning”, or “the pyramid of retention”) [1] is a group of ineffective [2] learning models and representations relating different degrees of retention induced from various types of ...
Edgar Dale (April 27, 1900, in Benson, Minnesota, – March 8, 1985, in Columbus, Ohio) was an American educator who developed the Cone of Experience, also known as the Learning Pyramid. He made several contributions to audio and visual instruction, including a methodology for analyzing the content of motion pictures .
A person reading on an iPad tablet. Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm ...
Adaptation (eye) In visual physiology, adaptation is the ability of the retina of the eye to adjust to various levels of light. Natural night vision, or scotopic vision, is the ability to see under low-light conditions. In humans, rod cells are exclusively responsible for night vision as cone cells are only able to function at higher ...
The viewing cone refers to the effective viewing directions of an LCD display, as seen from the eye. This collection of angles resembles a cone. The concept has been introduced as an international standard ISO 13406-2, which defines it as the range of viewing directions that can safely be used for the intended task without "reduced visual performance".
A Marsh funnel is a Marsh cone with a particular orifice and a working volume of 1.5 litres. It consists of a cone 6 inches (152 mm) across and 12 inches in height (305 mm) to the apex of which is fixed a tube 2 inches (50.8 mm) long and 3/16 inch (4.76 mm) internal diameter. A 10-mesh screen is fixed near the top across half the cone.
board. card. casino. puzzle. Enjoy a classic game of Hearts and watch out for the Queen of Spades!
The board. Game board arrangement with dual tracks and eight intersections. Headache uses a round board in which movement is along one of two tracks along the perimeter of the board, and the "pop-o-matic" bubble with the dice is in the center. There is a starting point for each of the four colors. The board has a total of 48 spaces, including 8 ...