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  2. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  3. Block (programming) - Wikipedia

    en.wikipedia.org/wiki/Block_(programming)

    In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more declarations and statements. A programming language that permits the creation of blocks, including blocks nested within other blocks, is called a block-structured programming language ...

  4. CodeLite - Wikipedia

    en.wikipedia.org/wiki/CodeLite

    To comply with CodeLite's open-source spirit, the program itself is compiled and debugged using only free tools (MinGW and GDB) for Mac OS X, Windows, Linux and FreeBSD, though CodeLite can execute any third-party compiler or tool that has a command-line interface. CodeLite also supports PHP and JavaScript development (including Node.js support).

  5. List of ARM Cortex-M development tools - Wikipedia

    en.wikipedia.org/wiki/List_of_ARM_Cortex-M...

    EmBitz (formerly Em::Blocks) – free, fast (non-eclipse) IDE for ST-LINK (live data updates), OpenOCD, including GNU Tools for ARM and project wizards for ST, Atmel, EnergyMicro etc. [15] Embeetle IDE - free, fast (non-eclipse) IDE. Works both on Linux and Windows. [16] emIDE by emide – free Visual Studio Style IDE including GNU Tools for ...

  6. GNU Debugger - Wikipedia

    en.wikipedia.org/wiki/GNU_Debugger

    3 Examples of commands. 4 An example session. ... GDB offers extensive facilities for tracing and altering the execution of computer programs. ... Code::Blocks, Dev ...

  7. Basic block - Wikipedia

    en.wikipedia.org/wiki/Basic_block

    The code in a basic block has: One entry point, meaning that no code within it is the destination of a jump instruction anywhere in the program.; One exit point, meaning that only the last instruction can cause the program to begin executing code in a different basic block.

  8. SHRDLU - Wikipedia

    en.wikipedia.org/wiki/SHRDLU

    SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.

  9. Overlay (programming) - Wikipedia

    en.wikipedia.org/wiki/Overlay_(programming)

    Overlaying is a programming method that allows programs to be larger than the computer's main memory. [2] An embedded system would normally use overlays because of the limitation of physical memory , which is internal memory for a system-on-chip , and the lack of virtual memory facilities.