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Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
One example for such a place are if statements. The guard is a quick check to determine whether the original condition is still true. If a guard fails, the execution of the trace is aborted. Since tracing is done during execution, the trace can be made to contain runtime information (e.g. type information). This information can later be used in ...
JIT causes a slight to noticeable delay in the initial execution of an application, due to the time taken to load and compile the input code. Sometimes this delay is called "startup time delay" or "warm-up time". In general, the more optimization JIT performs, the better the code it will generate, but the initial delay will also increase.
In computer science, compile time (or compile-time) describes the time window during which a language's statements are converted into binary instructions for the processor to execute. [1] The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts related to the context of program ...
Timing and latency: check the time taken for the execution of instructions; Detecting and penalizing debugger [24] An early example of anti-debugging existed in early versions of Microsoft Word which, if a debugger was detected, produced a message that said, "The tree of evil bears bitter fruit. Now trashing program disk.", after which it ...
A built-in function, or builtin function, or intrinsic function, is a function for which the compiler generates code at compile time or provides in a way other than for other functions. [23] A built-in function does not need to be defined like other functions since it is built in to the programming language. [24]
In contrast, elapsed real time (or simply real time, or wall-clock time) is the time taken from the start of a computer program until the end as measured by an ordinary clock. Elapsed real time includes User time, System time, plus time that the process was not running for any reason, such as when its execution was preempted.
In software development, time-of-check to time-of-use (TOCTOU, TOCTTOU or TOC/TOU) is a class of software bugs caused by a race condition involving the checking of the state of a part of a system (such as a security credential) and the use of the results of that check.