When.com Web Search

  1. Ads

    related to: is elder scrolls oblivion good

Search results

  1. Results From The WOW.Com Content Network
  2. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  3. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The exceptions are An Elder Scrolls Legend: Battlespire, which is set in a different dimension; portions of The Elder Scrolls IV: Oblivion and the entirety of its expansion, Shivering Isles, which take place in Oblivion; [94] quests in Oblivion during the Dawnguard and Dragonborn add-ons of The Elder Scrolls V: Skyrim; and further quests in ...

  4. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    The Elder Scrolls is an action role-playing open world video game series developed by Bethesda Game Studios and published by Bethesda Softworks. The Elder Scrolls games take place in the fictional world of Nirn, on the continent of Tamriel. The first game, The Elder Scrolls: Arena, was released in 1994.

  5. The best video game released the year you graduated high school

    www.aol.com/best-video-game-released-graduated...

    Featuring a good sense of humor and clever writing, "The Secret of Monkey Island" is an all-time classic. ... The Elder Scrolls IV: Oblivion, Hitman: Blood Money, and Medieval II: Total War ...

  6. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  7. Todd Howard - Wikipedia

    en.wikipedia.org/wiki/Todd_Howard

    The Elder Scrolls III: Morrowind: Project leader, original concept 2003 The Elder Scrolls III: Bloodmoon: Executive producer 2004 The Elder Scrolls Travels: Shadowkey: 2006 The Elder Scrolls IV: Oblivion: 2007 The Elder Scrolls IV: Shivering Isles: 2008 Fallout 3: Game director 2011 The Elder Scrolls V: Skyrim: 2012 The Elder Scrolls V: Skyrim ...

  8. Development of The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Elder...

    The first rumors of another Elder Scrolls release after The Elder Scrolls III: Morrowind began to circulate in June 2004, following Bethesda's posting of an e-mail searching for new staff. The new staff members were to participate in a team that would push "the bleeding-edge of RPG development for the PC and future-generation consoles ".

  9. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...