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  2. Expression templates - Wikipedia

    en.wikipedia.org/wiki/Expression_templates

    Consider a library representing vectors and operations on them. One common mathematical operation is to add two vectors u and v, element-wise, to produce a new vector.The obvious C++ implementation of this operation would be an overloaded operator+ that returns a new vector object:

  3. Two-vector - Wikipedia

    en.wikipedia.org/wiki/Two-vector

    A two-vector or bivector [1] is a tensor of type () and it is the dual of a two-form, meaning that it is a linear functional which maps two-forms to the real numbers (or more generally, to scalars). The tensor product of a pair of vectors is a two-vector. Then, any two-form can be expressed as a linear combination of tensor products of pairs of ...

  4. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    Additionally, one could create a two-dimensional vector with A.wx or a five-dimensional vector with A.xyzwx. Combining vectors and swizzling can be employed in various ways. This is common in GPGPU applications. [3] In terms of linear algebra, this is equivalent to multiplying by a matrix whose rows are standard basis vectors.

  5. Sequence container (C++) - Wikipedia

    en.wikipedia.org/wiki/Sequence_container_(C++)

    C++ vectors do not support in-place reallocation of memory, by design; i.e., upon reallocation of a vector, the memory it held will always be copied to a new block of memory using its elements' copy constructor, and then released.

  6. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .

  7. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Apache C++ Standard Library (The starting point for this library was the 2005 version of the Rogue Wave standard library [15]) Libstdc++ uses code derived from SGI STL for the algorithms and containers defined in C++03. Dinkum STL library by P.J. Plauger; The Microsoft STL which ships with Visual C++ is a licensed derivative of Dinkum's STL.

  8. Triple product - Wikipedia

    en.wikipedia.org/wiki/Triple_product

    In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors.The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product.

  9. Automatic vectorization - Wikipedia

    en.wikipedia.org/wiki/Automatic_vectorization

    Automatic vectorization, in parallel computing, is a special case of automatic parallelization, where a computer program is converted from a scalar implementation, which processes a single pair of operands at a time, to a vector implementation, which processes one operation on multiple pairs of operands at once.