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  2. Drawn-on-film animation - Wikipedia

    en.wikipedia.org/wiki/Drawn-on-film_animation

    An animation with scratched figures and hand-painted sections. Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.

  3. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.

  4. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    This variant was designed to help young students start programming by building 3D animations and games. A document on educational programming principles explains Mama's design considerations. [20] RoboMind is a simple educational programming environment that allows beginners to program a robot. It introduces popular programming techniques along ...

  5. List of 2D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_2D_animation_software

    Name Latest stable release Developer License Operating system or environment Construct Animate (software) 26 March 2024: Scirra Trialware: Web application

  6. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer generated animations are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content ...

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  8. The Animator's Survival Kit - Wikipedia

    en.wikipedia.org/wiki/The_Animator's_Survival_Kit

    Animation examples from the book combined with footage from Richard Williams' masterclasses have been put into a 16-volume DVD box set titled The Animator's Survival Kit – Animated. [3] The logo from the book cover was completely animated in the traditional style, taking Williams and his animators 9 months to complete. Williams also included ...

  9. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    Dropping a morph causes it to become embedded in a new 'owner' ('parent') morph. In Morphic the preferred way to run an animation is to register it with the World by adding it to the World's animation queue. The World steps each registered animation once per display cycle independently of the Morphic stepping mechanism.