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The prestige classes are the Cerebremancer, Elocater, Fist of Zuoken, Illithid Slayer, Metamind, Psion Uncarnate, Pyrokineticist, Thrallherd and the War Mind. [1] The Handbook also contains four new psionic races—the dromites, elan, maenads, and xelphs—provides psionic versions of dwarves, githyanki, githzerai, and yuan-ti. It adds several ...
Complete Psionic introduces three entirely new classes, and a fourth class, the erudite, which is described as a variant of the psion class.The ardent and divine mind classes were originally one and the same, but were separated before publication: the background and philosophical identity of the ardent was an original element, whilst this was originally to be combined with the psychic auras of ...
The article also describes a new psionic class, the Mystic, which could resemble one of several different psionic classes from past editions, depending on the player's choice of Psionic Order. [11] An online survey was conducted to gather feedback from the community, and on September 11, Wizards reported that the core rules were "a good start ...
The previous iteration of the sourcebook, Complete Psionics Handbook (1991), was released for AD&D. [2] Following the release of the 3rd edition of D&D by Wizards of the Coast, Psionics Handbook was one of the first supplements for the new edition and was published in March 2001. [3]
Rules and options for integrating psionic powers into the D&D game. 160: 0-7869-1835-7: Defenders of the Faith: Rich Redman, James Wyatt: May 1, 2001: A guidebook to clerics and paladins: 96: 0-7869-1840-3: Tome and Blood: Bruce R. Cordell, Skip Williams: July 1, 2001: A guidebook to wizards and sorcerers: 96: 0-7869-1845-4: Song and Silence ...
Mind Worm: Created by illithids to serve as assassins and bounty-hunters, these powerful psionic creatures resemble smaller purple worms. They can attack from far distances with their probe worms. [44] Nerve Swimmers: Derived from immature illithid tadpoles, these entities are living instruments of torture and interrogation. [44]
[55] [56] [57]: 119–120 Psionics are extremely common with nearly every living thing having at least a modicum of psionic ability. Unlike arcane magic, psionic abilities are accepted and revered in every strata of Athasian society. [58]: 7–9 Athas has no deities and no formal religions other than the cults created by the sorcerer-kings.
It also had separate classifications for psionic "attack" and "defense" powers/modes that were a sort of telepathic means of combat between psionically endowed beings. An early discussion of psionics in AD&D is given in Dragon magazine issue 78, which is devoted to psionics, and the relation with magic within AD&D is discussed in Spells can be ...