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  2. Geometry index - Wikipedia

    en.wikipedia.org/wiki/Geometry_index

    where: α and β are the two greatest valence angles of coordination center; θ = cos −1 (− 1 ⁄ 3) ≈ 109.5° is a tetrahedral angle. When τ 4 is close to 0 the geometry is similar to square planar, while if τ 4 is close to 1 then the geometry is similar to tetrahedral.

  3. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  4. Barycentric coordinate system - Wikipedia

    en.wikipedia.org/wiki/Barycentric_coordinate_system

    This result follows from the fact that a rectangle in barycentric coordinates corresponds to a quadrilateral in cartesian coordinates, and the ratio of the areas of the corresponding shapes in the corresponding coordinate systems is given by . Similarly, for integration over a tetrahedron, instead of breaking up the integral into two or three ...

  5. Great-circle distance - Wikipedia

    en.wikipedia.org/wiki/Great-circle_distance

    A diagram illustrating great-circle distance (drawn in red) between two points on a sphere, P and Q. Two antipodal points, u and v are also shown. The great-circle distance, orthodromic distance, or spherical distance is the distance between two points on a sphere, measured along the great-circle arc between them. This arc is the shortest path ...

  6. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

  7. Geometric constraint solving - Wikipedia

    en.wikipedia.org/wiki/Geometric_constraint_solving

    Geometric constraint solving is constraint satisfaction in a computational geometry setting, which has primary applications in computer aided design. [1] A problem to be solved consists of a given set of geometric elements and a description of geometric constraints between the elements, which could be non-parametric (tangency, horizontality, coaxiality, etc) or parametric (like distance, angle ...

  8. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  9. Perspective (geometry) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(geometry)

    Two figures in a plane are perspective from a point O, called the center of perspectivity, if the lines joining corresponding points of the figures all meet at O. Dually , the figures are said to be perspective from a line if the points of intersection of corresponding lines all lie on one line.