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  2. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  3. Game Oriented Assembly Lisp - Wikipedia

    en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

    The process is similar to the edit and continue feature offered by some C++ compilers, but allows programs to replace arbitrary amounts of code (even up to entire object files), and does not interrupt the running game with the debugger. This feature was used to implement code and to enable level streaming in the Jak and Daxter games.

  4. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    On the other hand, this manual loop unrolling expands the source code size from 3 lines to 7, that have to be produced, checked, and debugged, and the compiler may have to allocate more registers to store variables in the expanded loop iteration [dubious – discuss]. In addition, the loop control variables and number of operations inside the ...

  5. Loop optimization - Wikipedia

    en.wikipedia.org/wiki/Loop_optimization

    Loop optimization can be viewed as the application of a sequence of specific loop transformations (listed below or in Compiler transformations for high-performance computing [2]) to the source code or intermediate representation, with each transformation having an associated test for legality.

  6. Loop nest optimization - Wikipedia

    en.wikipedia.org/wiki/Loop_nest_optimization

    Loop tiling partitions a loop's iteration space into smaller chunks or blocks, so as to help ensure data used in a loop stays in the cache until it is reused. The partitioning of loop iteration space leads to partitioning of a large array into smaller blocks, thus fitting accessed array elements into cache size, enhancing cache reuse and eliminating cache size requirements.

  7. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  8. Common subexpression elimination - Wikipedia

    en.wikipedia.org/wiki/Common_subexpression...

    In compiler theory, common subexpression elimination (CSE) is a compiler optimization that searches for instances of identical expressions (i.e., they all evaluate to the same value), and analyzes whether it is worthwhile replacing them with a single variable holding the computed value.

  9. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    Box2D is itself written in platform-independent C (usable on any system with a C compiler available). The engine may be compiled in fixed point and floating point modes, and has been used on the Nintendo DS , Wii , and several mobile phones (including Android , BlackBerry 10 and iOS ) as well as most major operating systems.