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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Sprites can be drawn, as vector or bitmap graphics, from scratch in a simple editor that is part of Scratch, or can be imported from external sources. Scratch 3.0 only supports one-dimensional arrays, known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability. There is a strong contrast ...

  3. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser supports spritesheets and texture atlases, which include multiple frames or character animations. Developers can use frame sequences to craft animations. Phaser's animation sequence capability allows developers to effortlessly create animation sequences for sprites, including control over looping, speed, and frame rates.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

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  6. Buildbox - Wikipedia

    en.wikipedia.org/wiki/Buildbox

    Then the user can change or edit the character or multiple characters from the character settings, edit or change environmental settings (gravity, friction) create multiple worlds and levels, create a coin system, power ups, checkpoints, change the user interface and buttons with Node Editor Menu, animate objects, create banner and video ads ...

  7. Collaborative real-time editor - Wikipedia

    en.wikipedia.org/wiki/Collaborative_real-time_editor

    A collaborative real-time editor is a type of collaborative software or web application which enables real-time collaborative editing, simultaneous editing, or live editing of the same digital document, computer file or cloud-stored data – such as an online spreadsheet, word processing document, database or presentation – at the same time by different users on different computers or mobile ...

  8. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    In 2004, the development stopped because it was difficult to write a Python script so big using only Blender API. In 2005, MH was moved outside Blender, hosted on SourceForge and rewritten from scratch in C. At this point, version counting restarted from zero. During successive years, the software gradually transitioned from C to C++.

  9. GCompris - Wikipedia

    en.wikipedia.org/wiki/GCompris

    GCompris is a software suite comprising educational entertainment software for children aged 2 to 10. [2] GCompris was originally written in C and Python using the GTK+ widget toolkit, but a rewrite in C++ and QML using the Qt widget toolkit has been undertaken since early 2014.