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The Sum and Product Puzzle, also known as the Impossible Puzzle because it seems to lack sufficient information for a solution, is a logic puzzle. It was first published in 1969 by Hans Freudenthal, [1] [2] and the name Impossible Puzzle was coined by Martin Gardner. [3] The puzzle is solvable, though not easily. There exist many similar puzzles.
Squaring the circle, the impossible problem of constructing a square with the same area as a given circle, using only a compass and straightedge. [ 7 ] Three cups problem – Turn three cups right-side up after starting with one wrong and turning two at a time.
In boolean logic, a disjunctive normal form (DNF) is a canonical normal form of a logical formula consisting of a disjunction of conjunctions; it can also be described as an OR of ANDs, a sum of products, or — in philosophical logic — a cluster concept. [1] As a normal form, it is useful in automated theorem proving.
Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.
The Ages of Three Children puzzle (sometimes referred to as the Census-Taker Problem [1]) is a logical puzzle in number theory which on first inspection seems to have insufficient information to solve. However, with closer examination and persistence by the solver, the question reveals its hidden mathematical clues, especially when the solver ...
Example grid for a cross-figure puzzle with some answers filled in. A cross-figure (also variously called cross number puzzle or figure logic) is a puzzle similar to a crossword in structure, but with entries that consist of numbers rather than words, where individual digits are entered in the blank cells.
This field can represent any logic obtainable with the system (,) and has the added benefit of the arsenal of algebraic analysis tools for fields. More specifically, if one associates F {\displaystyle F} with 0 and T {\displaystyle T} with 1, one can interpret the logical "AND" operation as multiplication on F 2 {\displaystyle \mathbb {F} _{2 ...
In the case of logic programs containing variables, the solutions of conjoint sub-problems must be compatible. Subject to this complication, sequential and parallel search strategies for and–or trees provide a computational model for executing logic programs.