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Mercy is a character developed by Blizzard Entertainment for their Overwatch franchise. She was introduced at launch in their 2016 first-person hero shooter video game of the same name and again appeared in its 2022 sequel, Overwatch 2.
Overwatch (retroactively referred to as Overwatch 1 [b]) was a 2016 multiplayer first-person shooter video game by Blizzard Entertainment. The game was first released for PlayStation 4 , Windows , and Xbox One in May 2016 and Nintendo Switch in October 2019, with cross-platform play supported across all platforms.
Download as PDF; Printable version; In other projects Wikimedia Commons; Wikidata item; ... Mei (Overwatch) Mercy (Overwatch) Moira (Overwatch) O. Orisa (Overwatch) P ...
Overwatch originally featured 12 characters at its November 2014 BlizzCon convention announcement, [6] but expanded to 21 by the next year's convention. [7] The game is character-driven, and reviewers noted Overwatch 's emphasis on the individual differences between characters in the same role (e.g., between two snipers) as a departure from dominant class-based shooter paradigms.
The game was made free-to-play on PC and for the PlayStation 5 and Xbox Series S/X platforms, and employed full cross-platform play. [25] As of August 20th 2024, the roster of selectable heroes in Overwatch has grown to 41 with the inclusion of Juno.
Overwatch is a team-based first-person shooter developed by Blizzard Entertainment and released for Microsoft Windows, PlayStation 4, and Xbox One in May 2016. The game, while having several different play modes, generally features two teams of six players each, selecting pre-made heroes from the game's roster, to either attack or defend various objective points on the game's maps.
Instead, Blizzard opted to develop the story and lore of the Overwatch universe through a transmedia storytelling method, including animated shorts and comic titles. [ 2 ] On the approach to the storytelling, senior game designer Michael Chu, stated, "it was a solution that was born out of the kind of game we were making, because multiplayer ...
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