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  2. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking.

  3. AutoHotkey - Wikipedia

    en.wikipedia.org/wiki/AutoHotkey

    AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.

  4. Clicker Heroes - Wikipedia

    en.wikipedia.org/wiki/Clicker_Heroes

    Clicker Heroes is free-to-play, but players can use microtransactions to buy an in-game currency called "rubies". This currency is not required to progress through the game; [2] it was added some time into the game's life and multiple gameplay mechanics center around obtaining the premium currency in-game.

  5. Google Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome

    Most of Chrome's source code comes from Google's free and open-source software project Chromium, but Chrome is licensed as proprietary freeware. [14] WebKit was the original rendering engine , but Google eventually forked it to create the Blink engine; [ 17 ] all Chrome variants except iOS used Blink as of 2017.

  6. Click farm - Wikipedia

    en.wikipedia.org/wiki/Click_farm

    A click farm is a form of click fraud where a large group of low-paid workers are hired to click on links or buttons for the click fraudster (click farm master or click farmer). The workers click the links, surf the target website for a period of time, and possibly sign up for newsletters prior to clicking another link.

  7. Clicker training - Wikipedia

    en.wikipedia.org/wiki/Clicker_training

    Clicker training is a positive reinforcement [1] animal training method based on a bridging stimulus (the clicker) in operant conditioning. The system uses conditioned reinforcers, which a trainer can deliver more quickly and more precisely than primary reinforcers such as food.