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The meetings are usually timeboxed to between 5 and 15 minutes, and take place with participants standing up to remind people to keep the meeting short and to-the-point. [6] The stand-up meeting is sometimes also referred to as the "stand-up" when doing extreme programming, "morning rollcall" or "daily scrum" when following the scrum framework.
A daily scrum in the computing room. Each day during a sprint, the developers hold a daily scrum (often conducted standing up) with specific guidelines, and which may be facilitated by a scrum master. [3] [26] Daily scrum meetings are intended to be less than 15 minutes in length, taking place at the same time and location daily. The purpose of ...
A common characteristic in agile software development is the daily stand-up (known as daily scrum in the Scrum framework). In a brief session (e.g., 15 minutes), team members review collectively how they are progressing toward their goal and agree whether they need to adapt their approach.
Cohn is a proponent of stand-up meeting, particularly emphasizing actual standing during them. [10] Teams are encouraged to come up with their own rules for improving these meetings, for example fining people who are late to them. A 2011 survey of tech employees from around the world found that 78% held daily stand-up-meetings. [11]
Timeboxing has been adopted by some notable software development methodologies: Dynamic systems development method (DSDM). [12] In lean software development, pull scheduling with Kanban provides short term time management. When developing a large and complex system, where long term planning is required, timeboxing is layered above. [15]
It is useful for predicting when all of the work will be completed. It is often used in agile software development methodologies such as Scrum. However, burndown charts can be applied to any project containing measurable progress over time. Remaining work can be represented in terms of either time or story points (a sort of arbitrary unit). [2]
Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.
The fable was [2] referenced to define two types of project members by the scrum framework: [3] pigs, who are totally committed to the project and accountable for its outcome, and chickens, who consult on the project and are informed of its progress. This analogy is based upon the pig's ability to provide bacon (a sacrificial offering ...