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The game is being produced by Yoichi Miyaji, who previously worked on entries in the Lunar and Grandia games. [8] The game's designer and scenario writer, Yuri Shibamura, went to great lengths to capture the nostalgic and iconic aspects of Japan and its culture, particularly from the 1980s. [ 3 ]
Magnetica (known in Japan as Shunkan Puzzloop (瞬感パズループ, Shunkan Pazurūpu) and in Europe as Actionloop) is a puzzle video game developed by Mitchell Corporation and published by Nintendo for the Nintendo DS, It was released as part of the Touch! Generations series. It is based on Mitchell's 1998 arcade game Puzz Loop. [1]
Video games in this category involve games where a major plot element, if not the central element to the game, is where a character is stuck in a time loop. Pages in category "Video games about time loops"
Loop Hero is a 2021 roguelike video game developed by Russian studio Four Quarters and published by Devolver Digital. The game takes place in a randomly generated world where the player changes the world by placing cards instead of directly controlling a character. The game was initially released in March 2021 for Linux, macOS, and Windows.
[10] [11] A compulsion loop may involve two or different gameplay modes that feed each other. For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the ...
Loop Mania is an endless arcade video game which has the player controlling a white circle revolving around the inside of an outlined circle. The circle while revolving collects medium-sized dots that are called "coins" which add to the overall score above. [ 1 ]
Slitherlink (also known as Fences, Takegaki, Loop the Loop, Loopy, Ouroboros, Suriza, Rundweg and Dotty Dilemma) is a logic puzzle developed by publisher Nikoli. Rules [ edit ]
The game has 5 areas, which can be "looped" if the player succeeds in completing them. The second loop has the same areas, enemy patterns, and bosses as the first loop, but enemies fire denser bullet patterns as well as explode into bullets when destroyed (sometimes called 'suicide bullets' or a 'ricochet effect').