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  2. Virtonomics - Wikipedia

    en.wikipedia.org/wiki/Virtonomics

    Since 2015, Virtonomics developers have begun to develop the direction of educational business simulations for training students and aspiring entrepreneurs. [6] This business simulation is regularly featured in ratings [ 7 ] and reviews [ 8 ] of economic and strategy games recommended for management and entrepreneurship education.

  3. Business simulation game - Wikipedia

    en.wikipedia.org/wiki/Business_simulation_game

    Because business simulations simulate real-world systems, they are often used in management, marketing, economics and hospitality education. [11] [12] Some benefits of business simulations are that they permit students to experience and test themselves in situations before encountering them in real life, [13] they permit students to experiment and test hypotheses, [13] [14] and that subjects ...

  4. List of business simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_business...

    See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.

  5. Entrepreneur (video game) - Wikipedia

    en.wikipedia.org/wiki/Entrepreneur_(video_game)

    Entrepreneur is a 1997 business simulation video game by Stardock Systems. A sequel, Business Tycoon, was released in 2000. Gameplay

  6. Business game - Wikipedia

    en.wikipedia.org/wiki/Business_game

    Computer-supported business simulation originated from military war games, and came into existence during the late 1950s. [3] Business simulation games, including non-computer-based board games and experiential activities, have since been used as a learning tool for teaching management (Jackson 1959) (Andlinger 1958). It is regularly in use at ...

  7. The Corporate Machine - Wikipedia

    en.wikipedia.org/wiki/The_Corporate_Machine

    The game is started with two cards and an additional card is received every year. Direct action cards cost resources, and may have a monetary cost in addition. Cards have effects such as receiving money from the government, a research boon, revealing large blocks of regions, twisting the desires of consumers, physical destruction of competitors ...

  8. Davidson & Associates - Wikipedia

    en.wikipedia.org/wiki/Davidson_&_Associates

    Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California.The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997.

  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).