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  2. Button (computing) - Wikipedia

    en.wikipedia.org/wiki/Button_(computing)

    These buttons will show a graphical clue (such as staying depressed after the mouse is released) to indicate the state of the option. Such a button may be called a latch button or a latching switch. A button often displays a tooltip when a user moves the pointer over it, especially if the button's content is a standalone icon. The tooltip ...

  3. Push-button - Wikipedia

    en.wikipedia.org/wiki/Push-button

    A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process. Buttons are typically made out of hard material, usually plastic or metal. [1] The surface is usually flat or shaped to accommodate the human finger or hand, so as to be easily depressed or pushed.

  4. Computer keyboard - Wikipedia

    en.wikipedia.org/wiki/Computer_keyboard

    A computer keyboard is a built-in or peripheral input device ... SysRq was used in earlier computers as a "panic" button to recover ... As the key was depressed, the ...

  5. Push switch - Wikipedia

    en.wikipedia.org/wiki/Push_switch

    A push switch (button) is a momentary or non-latching switch which causes a temporary change in the state of an electrical circuit only while the switch is physically actuated. An automatic mechanism (i.e. a spring ) returns the switch to its default position immediately afterwards, restoring the initial circuit condition.

  6. Switch - Wikipedia

    en.wikipedia.org/wiki/Switch

    Each key of a computer keyboard, for example, is a normally-open "push-to-make" switch. A "push-to-break" (or normally-closed or NC) switch, on the other hand, breaks contact when the button is pressed and makes contact when it is released. An example of a push-to-break switch is a button used to release a door held closed by an electromagnet.

  7. Mode (user interface) - Wikipedia

    en.wikipedia.org/wiki/Mode_(user_interface)

    In his book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state."

  8. Mouse button - Wikipedia

    en.wikipedia.org/wiki/Mouse_button

    One-button mouse Three-button mouse Five-button ergonomic mouse. A mouse button is an electric switch on a computer mouse which can be pressed (“clicked”) to select or interact with an element of a graphical user interface. Mouse buttons are most commonly implemented as miniature snap-action switches (micro switches).

  9. Key rollover - Wikipedia

    en.wikipedia.org/wiki/Key_rollover

    Key rollover is the ability of a computer keyboard to correctly handle several simultaneous keystrokes. A keyboard with n-key rollover (NKRO) can correctly detect input from each key on the keyboard at the same time, regardless of how many other keys are also being pressed.