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  2. Kaiserreich (mod) - Wikipedia

    en.wikipedia.org/wiki/Kaiserreich_(mod)

    Kaiserreich: Legacy of the Weltkrieg is an alternate history total conversion mod for the grand strategy video game Hearts of Iron IV (2016). Set in an alternate timeline where the Central Powers won World War I, the politics of Kaiserreich is drastically different from the politics and borders present during the real World War II, with several nations impacted by civil wars and revolutions ...

  3. Hearts of Iron IV - Wikipedia

    en.wikipedia.org/wiki/Hearts_of_Iron_IV

    Hearts of Iron IV is a 2016 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. [1] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series.

  4. Micromanagement (gameplay) - Wikipedia

    en.wikipedia.org/wiki/Micromanagement_(gameplay)

    Micromanagement has been perceived in different ways by game designers and players for many years: some perceive it as a useful addition to games that adds options and technique to the gameplay, something that is necessary if the game is to support top-level competitions; some enjoy opportunities to use tactical skill in strategic games; others ...

  5. Asymmetric warfare - Wikipedia

    en.wikipedia.org/wiki/Asymmetric_warfare

    Asymmetric warfare (or asymmetric engagement) is a type of war between belligerents whose relative military power, strategy or tactics differ significantly. This type of warfare often, but not necessarily, involves insurgents, terrorist groups, or resistance militias operating within territory mostly controlled by the superior force.

  6. Control (management) - Wikipedia

    en.wikipedia.org/wiki/Control_(management)

    The control loses some of its usefulness when it is not possible to define a situation in terms of numbers. This makes measuring performance and comparing it to benchmarks a difficult task. It is not an easy task to set principles for human work and set standards for competence and how to maintain one's level of satisfaction.

  7. Air supremacy - Wikipedia

    en.wikipedia.org/wiki/Air_supremacy

    The degree of a force's air control is a zero-sum game with its opponent's; increasing control by one corresponds to decreasing control by the other. Air forces unable to contest for air superiority or air parity can strive for air denial , where they maintain an operations level conceding air superiority to the other side, but preventing it ...

  8. Maneuver warfare - Wikipedia

    en.wikipedia.org/wiki/Maneuver_warfare

    Maneuver warfare, or manoeuvre warfare, is a military strategy which emphasizes movement, initiative and surprise to achieve a position of advantage. Maneuver seeks to inflict losses indirectly by envelopment, encirclement and disruption, while minimizing the need to engage in frontal combat.

  9. Irregular military - Wikipedia

    en.wikipedia.org/wiki/Irregular_military

    The term "irregular military" describes the "how" and "what", but it is more common to focus on the "why" as just about all irregular units were created to provide a tactical advantage to an existing military, whether it was privateer forces harassing shipping lanes against assorted New World colonies on behalf of their European contractors, or Auxiliaries, levies, civilian and other standing ...