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The Create-a-Cat screen on the PC version of Pets. The Sims 2: Pets allows sims to own cats, dogs, birds, and a fictional guinea pig-like species known as womrats. [15] [note 1] Pets can be acquired during gameplay or made using the "Create a Dog"/"Create a Cat" tools, [17] which allows players to design a breed from scratch, including features and coat colour.
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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Windows, OS X: Virtual World: Free to play with in-game currency and privileges that can be purchased with a subscription Music centered social MMOG. 3D Closed Wizard101: KingsIsle Entertainment: September 2, 2008: Windows, OS X: Cartoon Free to play. Players can purchase membership to unlock locations and quests.
This includes popular examples of virtual pets such as Tamagotchi and the Petz series. Social simulation games base their gameplay on the social interaction between multiple artificial lives. The most famous example from this genre is Will Wright's The Sims. Dating sims and Romance simulation games fall under this category.
The Sims: February 4, 2000: 200 million [60] The Sims is a series of life simulation games primarily for personal computers but later released for game consoles. It was created by American game designer Will Wright, developed by Maxis and published by Electronic Arts. The series consists of four main games and a number of compilations and ...
The Sims FreePlay is a strategic life simulation game developed by EA Mobile and later with Firemonkeys Studios.It is a freemium version of The Sims for mobile devices; it was released for iOS on December 15, 2011, [1] released for Android on February 15, 2012, [2] released for BlackBerry 10 on July 31, 2013, and released for Windows Phone 8 on September 12, 2013.
MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.