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  2. 5 reasons video games should be more widely used in school

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    Studies show video games help students learn math and science. Klaus Vedfelt/DigitalVision via Getty ImagesIn an effort to curtail how much time young people spend playing video games, China has ...

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  4. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    People who regularly play video games often identify as "gamers", a term that can be defined as players who enjoys casual gaming, to passionate enthusiasts and professional gaming competitors. As video games become more social with multiplayer and online features, gamers find themselves in growing interconnected social networks.

  5. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  6. Not all video games are for kids. Here's what parents should ...

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    A growing number of young Americans are ready to press play on video games. This holiday season, video game-related gifts are topping wish lists for 76% of U.S. children ages 10-17, according to a ...

  7. Kids are turning to video games to help with their anxiety ...

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    In addition to letting kids play video games on their own as a way to distract from and process anxious thoughts, Goldman says parents can use side-by-side gameplay to connect with their kids and ...

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. [4] In other words, gamification is the introduction of game elements into a traditionally non-game situation.

  9. ‘I wouldn’t even go to practice’: Why are elite-level ...

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    With the proper guidance, video games can help athletes achieve all three of these goals. “Sometimes, having an escape from the real world and finding community is great,” Frye points out.