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Dungeonquest (sometimes known as Dungeon Quest) is a fantasy adventure board game originally published in Sweden in 1985 by Alga AB as Drakborgen, and subsequently published in English by Games Workshop in 1987.
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Reviewer John Woods for The Games Machine had not been impressed with the original game, feeling that the inherent randomness of events trumped any player skill. [5] In reviewing the Heroes for Dungeonquest expansion, he found it similarly flawed: "Whilst the game is fun to play a few times, there's very little depth to it and even worse no scope at all for cooperation or enmity between ...
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In Pokemon Mystery Dungeon: Gates to Infinity on the Nintendo 3DS, once you get to a certain point in the game, you'll see a "Wonder Mail" option in the main menu where you can enter in some codes ...
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The more a game's design tends towards a sandbox style, the less a player will feel obliged to follow the main quest." [29] Game designers often need to create more dynamic game systems to support sandbox-style gameplay. Physics systems are part of the sandbox experience of several games. [31]