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Harvest Moon GBC •Harvest Moon GB EU: Yes — TOSE: Natsume Inc. NA Nintendo EU: November 1, 1999 (NA) 1999 (EU) Harvest Moon 2 GBC •Bokujo Monogatari 2 GB JP: Yes — Victor Interactive Software: Victor Interactive Software JP Natsume Inc. NA Ubi Soft EU: August 6, 1999 (JP) November 7, 2000 (NA) March 30, 2001 (EU) Harvest Moon 3 GBC
Donkey Kong: Enhanced music can only be heard in the game's ending credits. Donkey Kong Land: Donkey Kong Land 2: Donkey Kong Land III Donkey Kong GB: Dinky Kong & Dixie Kong JP: Japanese version released only on GBC without enhancements. Doraemon no Game Boy de Asobouyo DX 10: Doraemon Kart: Doraemon Kart 2: Dr. Mario: Dragon Ball Z: Goku ...
Harvest Moon 2 GBC; Harvest Moon 3 GBC; Harvest Moon GB; Hello Kitty's Cube Frenzy; Hercules: The Legendary Journeys (video game) Heroes of Might and Magic (Game Boy Color video game) Heroes of Might and Magic II; Hexcite; Hollywood Pinball; Hot Wheels Stunt Track Driver; Hoyle Card Games; Hoyle Casino; Hugo (video game) Hugo: Black Diamond ...
The most popular franchises on Game Boy and Game Boy Color include Pokémon (84.54 million combined units), Tetris (38.12 million combined units), Super Mario (34.39 million combined units), Donkey Kong (12.55 million combined units), and Kirby (10.91 million combined units).
A port for the Game Boy Color was released only in Japan in 2000 under the name Donkey Kong GB: Dinky Kong & Dixie Kong. [ a ] Like its predecessors, Donkey Kong Land III served as the portable version of and follow-up to its SNES counterpart, in this case Donkey Kong Country 3: Dixie Kong's Double Trouble! , was enhanced for the Super Game Boy ...
Donkey Kong Racing was developed by Rare as a console sequel to Diddy Kong Racing. [103] It was a racing game in which players rode on animals rather than vehicles. [104] Following the Microsoft acquisition, Rare attempted to rework Donkey Kong Racing as a Sabreman game for the Xbox and Xbox 360 before canceling it entirely. [104] [105]
The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size. [2] Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge.
Donkey Kong hangs from a chain in a city-themed level unique to Donkey Kong Land. [2]As a handheld companion to the Super Nintendo Entertainment System (SNES) game Donkey Kong Country (1994), Donkey Kong Land features similar gameplay: [3] it is a side-scrolling platform game in which the player controls the gorilla Donkey Kong and his nephew Diddy Kong across 30 levels. [4]