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  2. Color Cell Compression - Wikipedia

    en.wikipedia.org/wiki/Color_Cell_Compression

    To reconstruct each compressed 4-pixel by 4-pixel block, the 16-bit luminance bitmap is consulted for each block. Depending on whether an element of the bitmap is 1 or 0, one of the two 8-bit indices into the lookup table is selected and then dereferenced and the corresponding 24-bit per pixel color value is retrieved. [1] [2] [3]

  3. Color depth - Wikipedia

    en.wikipedia.org/wiki/Color_depth

    [1] [2] [3] Modern standards tend to use bits per component, [1] [2] [4] [5] but historical lower-depth systems used bits per pixel more often. Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed ...

  4. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    ETC1 takes 4x4 groups of pixel data and compresses each into a single 64-bit word. The 4×4 pixel group is first divided into two 4×2 chunks - either horizontally or vertically. Each half is given a base color - either using 4/4/4 RGB or by giving one of them a 5/5/5 RGB and having the other be a 3/3/3 bit offset from that base.

  5. Bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitmap

    In some contexts, the term bitmap implies one bit per pixel, whereas pixmap is used for images with multiple bits per pixel. [3] [4] A bitmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of ...

  6. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    RGB files are typically encoded in 8, 12, 16 or 24 bits per pixel. In these examples, we will assume 24 bits per pixel, which is written as RGB888. The standard byte format is simply r0, g0, b0, r1, g1, b1, .... YCbCr Packed pixel formats are often referred to as "YUV". Such files can be encoded in 12, 16 or 24 bits per pixel.

  7. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    The DSC standard supports up to a 3∶1 compression ratio (reducing the data stream to 8 bits per pixel) with constant or variable bit rate, RGB or Y′C B C R 4:4:4, 4:2:2, or 4:2:0 color format, and color depth of 6, 8, 10, or 12 bits per color component.

  8. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Example image prior to compression Detail from example image, after compression at 8, 3.56 and 2 bits/pixel. The method of compression is an evolution of Color Cell Compression with features including numerous closely spaced fractional bit rates, multiple color formats, support for high-dynamic-range (HDR) textures, and real 3D texture support.

  9. Peak signal-to-noise ratio - Wikipedia

    en.wikipedia.org/wiki/Peak_signal-to-noise_ratio

    Typical values for the PSNR in lossy image and video compression are between 30 and 50 dB, provided the bit depth is 8 bits, where higher is better. The processing quality of 12-bit images is considered high when the PSNR value is 60 dB or higher. [3] [4] For 16-bit data typical values for the PSNR are between 60 and 80 dB.