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  2. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    Ultrawide formats refers to photos, videos, [1] and displays [2] with aspect ratios greater than 2. There were multiple moves in history towards wider formats, including one by Disney, [3] with some of them being more successful than others. Cameras usually capture ultra-wide photos and videos using an anamorphic format lens, which shrinks the ...

  3. Razer Inc. - Wikipedia

    en.wikipedia.org/wiki/Razer_Inc.

    Razer Inc. (stylized as R Λ Z Ξ R) is an American-Singaporean [4][5][6] multinational corporation and technology company that makes, develops and sells consumer electronics, financial services, and gaming hardware. The brand was founded in 1998, then refounded in 2005 [7] by Min-Liang Tan and Robert "RazerGuy" Krakoff, although the business ...

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    16:9. 8,294,400. 7680 × 4320. 8K UHDTV. 4320p. 33,177,600. Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed ...

  5. Razer Naga - Wikipedia

    en.wikipedia.org/wiki/Razer_Naga

    20,000. The Razer Naga is a series of gaming mice released by Razer Inc. designed specifically for massively multiplayer online (MMO) and multiplayer online battle arena (MOBA) games like Dota 2 and League of Legends. The name is believed by many to be based on the Sanskrit word for "snake", as well as possibly Naga, a World of Warcraft race.

  6. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    21:9" ("twenty-one by nine" or "twenty-one to nine") is a consumer electronics (CE) marketing term to describe the ultrawide aspect ratio of 64:27 (2. 370:1 or 21. 3:9), designed to show films recorded in CinemaScope and equivalent modern anamorphic formats. The main benefit of this screen aspect ratio is a constant display height when ...

  7. Min-Liang Tan - Wikipedia

    en.wikipedia.org/wiki/Min-Liang_Tan

    Min-Liang Tan or Tan Min Liang (born 5 November 1977) [a] is a Singaporean businessman, internet entrepreneur and former lawyer. He is the co-founder, chairman, chief executive officer (CEO) and creative director of the gaming hardware company Razer Inc., as well as being the chairman and CEO of THX.

  8. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    Aspect ratio (image) The aspect ratio of an image is the ratio of its width to its height. It is expressed as two numbers separated by a colon, width:height. Common aspect ratios are 1.85:1 and 2.40:1 in cinematography, 4:3 and 16:9 in television, and 3:2 in still photography.

  9. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...