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Happy Wheels is a side-scrolling ragdoll physics-based platform browser game developed and published by Fancy Force. Created in 2010 by video game designer Jim Bonacci, the game features several player characters using various and often atypical vehicles to traverse the game's many user-generated levels.
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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]
Duck Game is a 2D video game that features primarily shooting and platforming mechanics. The game features a simple control scheme; beyond basic movement controls, the player can pick up or throw a weapon, use their equipped weapon, strafe (walk backwards), quack, and ragdoll.
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Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.