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The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .
Zearn Math received a green rating for "meets expectations" across all categories of a review by independent nonprofit EdReports. [7] A study by Zearn analyzing the impact of Nebraska's education department's partnership with the company found that students who consistently used the platform had 2.5 times the growth of their state assessment scores than those who did not. [8]
Mathland was among the math curricula rated as "promising" by an Education Department panel, although subsequently 200 mathematicians and scientists, including four Nobel Prize recipients and two winners of the Fields Medal, published a letter in the Washington Post deploring the findings of that panel. MathLand was adopted in many California ...
It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is standalone, both are accessible through a single Prodigy account.
The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.
Math Rabbit is a spin-off of the Reader Rabbit educational video game series. It was published by The Learning Company in 1986 for MS-DOS and Apple II . A Deluxe version was released in 1993 for MS-DOS, Mac , and Windows 3.x .
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