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Zearn Math received a green rating for "meets expectations" across all categories of a review by independent nonprofit EdReports. [7] A study by Zearn analyzing the impact of Nebraska's education department's partnership with the company found that students who consistently used the platform had 2.5 times the growth of their state assessment scores than those who did not. [8]
Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]
Preschool: 1996: Reading Development Library 3: Reading Development Library 4: Interactive Math Journey: Interactive Reading Journey 2: 1997: Toddler: Kindergarten: 1998: 1st Grade: 2nd Grade: Math Ages 6–9: 1999: Learn to Read: Playtime for Baby: Thinking Adventures Ages 4–6: 2000: Learning Creations: 2001: Sparkle Star Rescue: Bounce Down ...
Designed for ages 4–6, the plot of the game sees the player help Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales. [1] The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2]
In an effort to improve math achievement district-wide, all elementary students in the Chichester School District get an extra 30-minute daily dose of math. In kindergarten, the extra time is ...
The Land Before Time: Math Adventure is an educational game for Windows-based PCs intended for children ages 4-8. It was released by Sound Source Interactive in North America in 1998. [ 4 ] It contains a series of math-oriented minigames that, like The Land Before Time Activity Center , reward the player with "tree stars" and "dino bucks" that ...
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