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The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game Half-Life and its expansions, as well as its unofficial remake, Black Mesa. It also features in the wider Half-Life universe, including the Portal series.
The expansion packs to the original game introduce other protagonists and characters, such as Corporal Adrian Shephard in Half-Life: Opposing Force and Black Mesa security guard Barney Calhoun in Half-Life: Blue Shift (who reappears in the Half-Life 2 games).
File:Half-Life Black Mesa logo.svg. Add languages. ... Logo of the Black_Mesa center in the video game Half-Life of Valve Software: Date: 1998: Source: Own work: Author:
Half-Life; Usage on fi.wikiquote.org Half-Life; Usage on id.wikipedia.org Black Mesa Research Facility; Usage on ru.wikipedia.org Локации в играх серии Half-Life; Usage on ru.wikinews.org Категория:Black Mesa; Usage on uk.wikipedia.org Локації в іграх серії Half-Life; Чорна Меза
English: The Black Mesa Logo from Half-Life and Half-Life 2 This work is a vector replica of a copyrighted image. The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles assert that the usage of the copyrighted material constitutes fair use under United States copyright law.
Black Mesa Research Facility, a fictional scientific research complex in New Mexico that forms the setting for the video game Half-Life and the game with the same name. Black Mesa East, a fictional resistance base in Eastern Europe, featured in Half-Life 2; Black Mesa, a remake of the video game Half-Life
Comparison of the Anomalous Materials lobby room in Half-Life (top) and Black Mesa (bottom). Black Mesa is a first-person shooter that requires the player to perform combat tasks and solve various puzzles to advance through the game.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.