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Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.
MiniMonos was a virtual world for children six and above. Players created a monkey avatar on MiniMonos, socialized with other monkeys, and played mini games. The game incorporated themes of environmentalism and encouraged "green" activities among its players, both online and offline.
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
Poptropica Worlds had new features, such as redesigned characters, customizable homes, and new islands. Returning players could port over their avatar's look and name to Poptropica Worlds. Poptropica Worlds could be played on both the web and mobile. If membership was bought for Poptropica, it carried over to Poptropica Worlds, and vice versa.
More than 14 million virtual spaces were created by 2011. [9] In 2012, Woozworld was nominated for the British Academy of Film and Television Arts (BAFTA) in the Best Website Category. [10] The company ranked #5 out of 427 on a 360Kid list of highest trafficked virtual worlds in September 2012. [11]
Animal Jam Classic is a virtual world for children, being developed within a partnership with the National Geographic Society. Users are placed in an online world called Jamaa, and are presented with a number of games, spaces to interract with other players, and light edutainment features in the form of games and fun facts within the gameworld.