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The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3. In mathematics, especially historical and recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.
For instance, the Lo Shu Square – the unique 3 × 3 magic square – is associative, because each pair of opposite points form a line of the square together with the center point, so the sum of the two opposite points equals the sum of a line minus the value of the center point regardless of which two opposite points are chosen. [4]
The Siamese method, or De la Loubère method, is a simple method to construct any size of n-odd magic squares (i.e. number squares in which the sums of all rows, columns and diagonals are identical). The method was brought to France in 1688 by the French mathematician and diplomat Simon de la Loubère , [ 1 ] as he was returning from his 1687 ...
The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For a normal magic square of order n – that is, a magic square which contains the numbers 1, 2, ..., n 2 – the magic constant is = +.
A 3x3 magic square of the numbers 1 through 9. Number Scrabble is played with the list of numbers between 1 and 9. Each player takes turns picking a number from the list. Once a number has been picked, it cannot be picked again. If a player has picked three numbers that add up to 15, that player wins the game.
I was combing the internet trying to find a method to make an arbitrary 3x3 magic square -- not a normalized one. Meaning the sum doesn't have to be 15. I remember in grade school there was a simple method they taught to do it, but I couldn't remember it. I worked out the trick, or a method. In a 3x3 magic square the center is always 1/3 of the ...
The numbers are based on a $50 a square game, with a $625 payout for the 1st and 3rd quarters, a $1,250 payout for halftime, and a $2,500 payout for the end of the game. (The cells are colored ...
Conway's LUX method for magic squares is an algorithm by John Horton Conway for creating magic squares of order 4n+2, where n is a natural number. Method