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Cultural Awareness Day at Maxwell Air Force Base in Montgomery, Alabama (2014) Cultural sensitivity, also referred to as cross-cultural sensitivity or cultural awareness, is the knowledge, awareness, and acceptance of other cultures and others' cultural identities.
The archaeology awareness playing cards are a set of playing cards developed by the United States Department of Defense designed to educate members of the United States military serving in Iraq and Afghanistan about the importance of respecting ancient monuments, to try to preserve the Iraqi and Afghan national cultural heritage. The goal of ...
cultural spaces, i.e., places where cultural and popular activities are concentrated and regularly take place (markets squares, festivals, etc.) The nominations are evaluated by a panel of experts in intangible heritage, including specialized non-government organizations (NGOs), and are further scrutinized by a jury, whose 18 members have ...
Cultural competency training is an instruction to achieve cultural competence and the ability to appreciate and interpret accurately other cultures.In an increasingly globalised world, training in cultural sensitivity to others' cultural identities (which may include race, sexuality, religion and other factors) and how to achieve cultural competence is being practised in the workplace ...
In the context of intercultural learning, it is important to be aware of different subcategories of culture, such as "little c" and "big C" culture.While the latter one is also called "objective culture" or "formal culture" referring to institutions, big figures in history, literature, etc., the first one, the "subjective culture", is concerned with the less tangible aspects of a culture, like ...
One such effort was UN Resolution A/RES/57/249, proclaimed unanimously by the United Nations General Assembly on 20 December 2002, naming 21 May as the World Day for Cultural Diversity for Dialogue and Development. [7] [8] Through the Universal Declaration and other activities, UNESCO has promoted a new interpretation of culture.
Cultures is a real-time strategy and city-building game in which players manage the historical Vinland settlements of the Vikings.This includes constructing roads, handling the settlement's economy and training citizens in jobs such as blacksmithing.
Fullinwider claims that activities that celebrate a culture's food or music fail to address the values and ideas behind these customs. [37] Levinson claims that such practices could lead to "trivializing real differences; teachers end up teaching or emphasizing superficial differences in order to get at fundamental similarities".