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  2. Marvel Rivals update: Video game's new characters, maps ... - AOL

    www.aol.com/marvel-rivals-video-games-characters...

    Marvel Rivals is a free third-person hero shooter game in which users play Marvel superheroes or villains. The game was released in December. Marvel Rivals update: Video game's new characters ...

  3. Marvel Rivals - Wikipedia

    en.wikipedia.org/wiki/Marvel_Rivals

    Marvel Rivals (Chinese: 漫威争锋; pinyin: Mànwēi Zhēngfēng) is a 2024 third-person hero shooter video game developed and published by NetEase Games in collaboration with Marvel Games. The game was released for PlayStation 5 , Windows , and Xbox Series X/S on December 6, 2024.

  4. Marvel Rivals Revealed As PC-Exclusive Free-to-Play Hero ...

    www.aol.com/lifestyle/marvel-rivals-revealed-pc...

    marvel-rivals-key-art. NetEase Games has announced a new hero shooter in partnership with Marvel, and it looks almost exactly like Overwatch. The upcoming free-to-play game, Marvel Rivals, is a ...

  5. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

  6. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

  7. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  8. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  9. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    D3D12 video decode now supports Decode Tier II, enabling applications to amortize allocation cost and reduce peak memory usage during resolution change. Tiled resource tier and LDA atomics , a new cross node sharing tier to add support for atomic shader instructions working across linked adapter (LDA) nodes, allowing to implement multiple GPU ...