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Divekick is a 2D competitive fighting game originally developed by One True Game Studios, an independent collective of competitive gamers. A demo of the game was showcased at several competitive events, and after a positive reaction, the group created a Kickstarter campaign to fund the creation of a full version for release on Microsoft Windows. [1]
The RoboCup 2D Simulated Soccer League is the oldest of the RoboCup Soccer Simulation Leagues. It consists of a number of competitions with computer simulated soccer matches as the main event. There are no physical robots in this league but spectators can watch the action on a large screen, which looks like a giant computer game.
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The game was based on the BBC Television series Kick Start. An enhanced version of the original Kikstart was released for the Commodore 128, [1] one of the few native mode game titles for that computer. This was initially titled Kikstart 2, as the initial boot screen shows. Some obstacles only allowed travel across them in certain ways.
The result of such a kick has been described as comparable to a pump, which pushes the swimmer forward. The most common form of this is known as "dolphin kick", which involves moving legs up and down (towards the top and bottom of a pool). The fish kick is essentially performing the dolphin kick sideways. [1]
There is also a kick to kick mode, and a season mode where 1, 4 or 6 players can play multiple games in a season finishing with a grand final. The objective of the game is for the players team to have the highest score at the end of the game. A team can score by kicking either a goal (6 points) or a behind (1 point).
The Kick Off franchise is a series of football simulation video games created by Dino Dini. Kick Off was published by Anil Gupta's publishing house Anco Software for the Atari ST and Commodore Amiga. First released in 1989, Kick Off was well-received and won awards. After the release of Kick Off several sequels were released.
The one-inch punch is present in various styles of Southern Chinese martial arts. [2] As a general rule, Southern Chinese martial arts rely mostly on hand techniques from very close quarters (as opposed to Northern Chinese martial arts which focus more on kicking techniques from medium to long distances).