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The 5-Piece (五枚落ち gomai-ochi) or One Knight handicap in shogi has both of White's major pieces, the rook and the bishop, removed as well as their lances and right knight. Thus, White is left with pawns, golds, silvers, and the left knight. Black has the usual setup of twenty pieces.
A knight (桂) jumps at an angle intermediate to orthogonal and diagonal, amounting to one square straight forward plus one square diagonally forward, in a single move. Thus the knight has two possible forward destinations. Unlike international chess knights, shogi knights cannot move to the sides or in a backwards direction. The knight is the ...
Although the 5-Piece is uncommon, according to Kaufman, many professionals nevertheless feel that the 5-Piece is useful as there is a very large difference between 4-Piece and 6-Piece handicaps. There is a variant of the 5-Piece that omits the left knight instead of the right.
The 10-Piece (十枚落ち jūmai-ochi) handicap in shogi has all of White's pieces removed except for the king and their line of pawns. (Thus, their rook, bishop, golds, silvers, knights, and lances are all missing.) This handicap is very severe and, thus, not competitive. It is not deemed an official handicap of the Japan Shogi Association ...
The 6-Piece (六枚落ち rokumai-ochi) handicap in shogi has both of White's major pieces, the rook and the bishop, removed as well as their lances and knights. Thus, White is left with pawns, golds, and silvers.
Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.
Knight/Bishop-hunter: moves forward as a Knight and backward as a Bishop. L: Lance: n> fR: Shōgi, Chu shogi, Taikyoku shogi, Wa shogi: Moves any number of squares directly forward. Also called Forward Rook (checkers chess), and Oxcart (Taikyoku shogi, Wa shogi). Lancer ~ 2/4 (2,4) Fairy Chess problems
A fork (両取り ryōtori) is a move that uses one piece to attack two or more of the opponent's pieces simultaneously, with the aim to achieve material advantage, since the opponent can counter only one of the threats. [1] Forks can, of course, be made by moving a piece to the forking position or by dropping a piece to the forking position.