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Endgame chess (or the Pawns Game, with unknown origins): Players start the game with only pawns and a king. Normal check, checkmate, en passant, and pawn promotion rules apply. [6] Los Alamos chess (or anti-clerical chess): Played on a 6×6 board without bishops. This was the first chess-like game played by a computer program.
Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!
Microchess is a chess program that allows the user to play against a low-level computer opponent. Earlier versions of the game did not have video output: the player would use the keyboard to enter moves using a custom notation, and the program would provide its replies using the same notation. [1]
Users of the site can play online chess anonymously and optionally register an account to play rated games. Lichess is ad-free and all the features are available for free, as the site is funded by donations from patrons. [5] [6] [7] Features include chess puzzles, computer analysis, tournaments and chess variants.
ChessV (short for Chess Variants) is a free computer program designed to play many chess variants. ChessV is an open-source, universal chess variant program with a graphical user-interface, sophisticated AI, support for opening books and other features of traditional chess programs.
Los Alamos chess, a 6×6 variant, was created in 1956 expressly for computers, its simplicity meant that it was possible for the MANIAC I computer to play it, with a victory over a beginner player the first instance of a computer winning a chess-like game against human opposition. [21]
Minichess is a family of chess variants played with regular chess pieces and standard rules, but on a smaller board. [1] The motivation for these variants is to make the game simpler and shorter than standard chess. The first chess-like game implemented on a computer was the 6×6 chess variant Los Alamos chess. The low memory capacity of early ...
While patiently accumulating an advantage may be a beneficial tactic against alpha-beta AIs who play tactically, MCTS-based AIs like AlphaGo may themselves play in this patient strategic manner. [2] Thus deliberately tactical play, which is a bad approach against alpha-beta, becomes a viable anti-computer tatctic against MCTS.